My name's Kevin Snow. I direct small collaborations to make indie games, where I design, code, and write. I also contribute writing and expertise to other projects. As of 2018, I'm seeking full-time positions for writing and narrative design. Feel free to send me an email!


Southern Monsters (Bravemule, in development)
Designer, developer, writer — 2016-2018
In South Arkansas, a disabled teen searches for a monster lurking in the swamp outside his house.

Battlecakes (Volcano Bean, in development)
Writer — 2017-2018
An adventurous batch of cupcakes go on a quest to save their home in this snack-sized RPG.

The Silence Under Your Bed (Bravemule)
Designer, developer, writer — 2018
Two teens tell tall tales. An interactive horror anthology about the strange, the spooky, and the macabre.

Where the Water Tastes Like Wine (Dim Bulb Games)
Writer — 2017 - 2018
A bleak American folk tale about traveling, sharing stories, and surviving manifest destiny.

Mama Possum (Bravemule & Cassandra Khaw)
Designer, developer, writer — 2017
Two sisters fend off a Kaiju apocalypse in the Great Smoky Mountains with their mech Mama Possum.

Beneath Floes (Bravemule & Pinnguaq)
Designer, developer, writer — 2015
Fish woman, stealer of wayward children: the qalupalik dwells beneath the ice.

The Domovoi (Bravemule)
Designer, developer, writer — 2014
A folklorist tells her story of a lonely house spirit.


Matul Remrit (Bravemule)
Designer, video editor, writer — 2010-2013
Fanfiction that creatively interprets a playthrough of Dwarf Fortress (Bay 12 games) with prose, art, and music.


Familial Memory in My Father's Long, Long Legs
CapsuleCrit, July 2018 — A literary analysis of how abuse hurts each family member in MFLLL.

'Frostpunk' Treats People with Disabilities as Complex Humans, Not Gimmicks
Waypoint, May 2018 — An exploration of what Frostpunk's systems communicate about disability.


Celebrating Unique Games — July 2018
PixelPop Festival — St. Louis, Missouri
Spoke on a panel celebrating positive trends in games.

Game Accessibility: Four Key Features — July 2018
PixelPop Festival — St. Louis, Missouri
Gave a talk about accessible, inclusive game design.

NERDIES Summer Session — June 2018
Center for Nonprofits at St. Mary's — Rogers, Arkansas
Taught a weeklong class on creating games with Twine through HTML, CSS, and JavaScript.

Guest Lecture: Writing and Research — January 2018
Arkansas Arts Academy — Rogers, Arkansas
Taught a middle-school class about the writing and research process for video games.

Presentation: Games & Narrative Design — October 2017
Tesseract Center for Game Design — Fayetteville, Arkansas
Gave a presentation to students and the local public about narrative design in games.

Presentation: Video Game Design (Ages 8 & Up) — October 2017
Community Creative Center — Fayetteville, Arkansas
Taught a class on how to get started with making video games.

Presentation: Write Your Own Adventure — October 2017
XPO Tulsa — Tulsa, Oklahoma
Spoke with the attendees of XPO Tulsa 2017 about planning and creating narrative games.

Guest Lecture: Indie Game Development — September 2017
University of Southern California — Los Angeles, California
Spoke with a classroom of students at USC about indie game development.

Presentation: Kickstarter Experiences — March 2017
Tesseract Center for Game Design — Fayetteville, Arkansas
Spoke with interns and students of the Tesseract Center about crowdfunding games.


I Need Diverse Games — March 2018
Selected as a recipient of the Game Developer's Conference 2018 Scholarship from INDG.

Amplifying New Voices — February 2017
Chosen to participate in the ANV program at the 2017 Game Developer's Conference in San Francisco, where I received mentorship and professional training.